![]() ![]() Gear itself is gone no backpacks, pants, gloves, or boots providing buffs or a better number than what you’ve got on. ![]() I know that I found myself defaulting to loot-shooter behavior at the outset of my time Breakpoint, making sure I cleaned every location for every piece of gear, every consumable, every weapon.īut with the immersive mode enabled, it took about two firefights for me to see that I was wasting my time with such scavenging. This system of tiered loot made a very unwelcome debut in Breakpoint and faced players with something that looked more like Tom Clancy’s The Division 2. Ubisoft Paris’ best change is obvious to Ghost Recon diehards: No more gear score. It has a lot of options and presets that, with a smart, less-is-more mindset, changes the tone of the single-player game for the better. Ghost Experience is the new “immersive mode,” that developers promised last fall would reorient Breakpoint toward what players had expected. Thanks to the Ghost Experience, delivered in a big patch last week, now it does. ![]() From its October launch to last week, Tom Clancy’s Ghost Recon Breakpoint played like a game whose developers did not understand that difference. There’s a difference between living off the land and looting it. ![]()
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